Tag: Art production
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App Store Assets for Carnage Champions
For the upgraded version of Carnage Champions, I created a set of screenshots that highlight the latest enhancements to the game. This upgrade brought exciting new features and visual updates, which were crucial to showcase effectively. The project included extensive localization efforts, adapting the screenshots into Spanish, German, Italian, and French. Each localized version was…
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Apps Store Assets for Skiing
The project centered on the title treatment and art composition, both crucial elements in this set of screenshots. Despite the demanding timeline, I successfully delivered high-impact visuals. The client was enthusiastic about the standout title treatment and the energetic “action” appeal, which effectively highlighted the game’s dynamic features.
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App Store Assets for Bike
This project involved creating a series of screenshots for the Bike game upgrade, with a strong focus on efficient production and rapid delivery. Leveraging my expertise in art production, I was able to deliver high-quality results within tight deadlines. The project included extensive localization into 15 languages, which required meticulous attention to detail and swift…
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App Store Assets for Shooting Cows
This project was one of the screenshot sets where I had complete creative freedom. As I mentioned in a previous post-project update, the Shooting Cows game had a lot of potential, and this project allowed me to explore that potential fully. I designed a set of visually engaging screenshots that captured the game’s unique character…
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App Store Asstes for Freeride
This project marked one of my first deep dives into the world of game asset creation for both Google Play and the App Store. Tasked with designing a complete set of assets, I navigated the challenges of localizing the game into 12 different languages. This process required not only creativity but also precision, as each…
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App Store Assets for Red Bull Air Race
This major project involved the creation of app store assets for a high-profile game associated with the Red Bull energy drink brand. The task required meticulous attention to detail and rigorous time management, as we developed a comprehensive set of assets for both Google Play and the Apple App Store. The project encompassed localization into…
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App Store Assets for Bingo
For the mobile game Trophy Bingo, I played a pivotal role in designing the art for app store assets, ensuring a cohesive and engaging visual identity across both the App Store and Google Play. My responsibilities included creating the game’s logo and developing a variety of assets to enhance the game’s appeal and functionality. The…
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App Store Assets for Carnage
For the Carnage Game, I designed a set of screenshots that required a nuanced understanding of both the game’s unique style and its target audience. The project involved creating two distinct screenshot packages: one specifically for the Google Play Store and another for the App Store. The screenshots were carefully crafted to align with the…
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Digital Book: Iron Maiden Legacy of the Beast
This project involved the creation of an extensive digital book for the Iron Maiden: Legacy of the Beast game. The book serves as an in-depth exploration of the game’s universe, showcasing a rich collection of assets, character designs, and behind-the-scenes processes. It provides fans with a detailed look at the creative journey, offering insights into…
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Rooplay Logo
The logo was designed for a mobile application with a primary focus on children as the target audience. The goal was to achieve a friendly and clean aesthetic that would appeal to both kids and parents. The design emphasizes a welcoming and playful look, ensuring that it resonates with children while also reassuring parents of…