Category: Marketing Design

  • App Store Assets for Carnage Champions

    App Store Assets for Carnage Champions

    For the upgraded version of Carnage Champions, I created a set of screenshots that highlight the latest enhancements to the game. This upgrade brought exciting new features and visual updates, which were crucial to showcase effectively. The project included extensive localization efforts, adapting the screenshots into Spanish, German, Italian, and French. Each localized version was…

  • App Store Assets for Bike

    App Store Assets for Bike

    This project involved creating a series of screenshots for the Bike game upgrade, with a strong focus on efficient production and rapid delivery. Leveraging my expertise in art production, I was able to deliver high-quality results within tight deadlines. The project included extensive localization into 15 languages, which required meticulous attention to detail and swift…

  • App Store Assets for Shooting Cows

    App Store Assets for Shooting Cows

    This project was one of the screenshot sets where I had complete creative freedom. As I mentioned in a previous post-project update, the Shooting Cows game had a lot of potential, and this project allowed me to explore that potential fully. I designed a set of visually engaging screenshots that captured the game’s unique character…

  • App Store Asstes for Freeride

    App Store Asstes for Freeride

    This project marked one of my first deep dives into the world of game asset creation for both Google Play and the App Store. Tasked with designing a complete set of assets, I navigated the challenges of localizing the game into 12 different languages. This process required not only creativity but also precision, as each…

  • App Store Assets for Red Bull Air Race

    App Store Assets for Red Bull Air Race

    This major project involved the creation of app store assets for a high-profile game associated with the Red Bull energy drink brand. The task required meticulous attention to detail and rigorous time management, as we developed a comprehensive set of assets for both Google Play and the Apple App Store. The project encompassed localization into…

  • App Store Assets for Bingo

    App Store Assets for Bingo

    For the mobile game Trophy Bingo, I played a pivotal role in designing the art for app store assets, ensuring a cohesive and engaging visual identity across both the App Store and Google Play. My responsibilities included creating the game’s logo and developing a variety of assets to enhance the game’s appeal and functionality. The…

  • Banners for Bingo

    Banners for Bingo

    These assets were created for Bingo.com’s User Acquisition campaigns, with a focus on localization for Norway and English-speaking markets. The designs were tailored to resonate with each audience, optimizing the effectiveness of the campaigns across different regions.

  • Christmas for Biba

    Christmas for Biba

    I developed a set of Christmas-themed assets as part of the marketing plan for Biba, a children’s app designed to track and record playtime. These festive visuals aimed to engage young users and enhance the app’s appeal during the holiday season.

  • MTGPQ Shadows Over Innistrad

    MTGPQ Shadows Over Innistrad

    I collaborated with this client for over three years, focusing on User Acquisition strategies for mobile apps. Throughout this period, I gained valuable experience in various UA channels, honing my skills and contributing to successful campaigns.

  • Garfield’s Bingo Christmas Key Art

    Garfield’s Bingo Christmas Key Art

    This project involved creating a comprehensive set of visual assets for the game’s highly anticipated Christmas season release. The centerpiece of the project was the key art, which captured the festive spirit and excitement of the holiday season. These assets played a crucial role in defining the seasonal theme, enhancing the game’s appeal, and driving…